đ ī¸
Maintenance mode
The editor is currently undergoing maintenance.
BlueMenu Web Editor
Disconnected
Session:
-
Visual
đ
đž
Menu Canvas
⥠Animation Timeline (Individual Slot)
âļī¸
âšī¸
+ Frame
Interval:
ticks
đŦ Global Animation Timeline
Stopped
âļī¸ Play
âšī¸ Stop
đ Refresh
Item Palette
Menu Settings
Item Editor
Menu Title
Light Colors:
Dark Colors:
Formats:
B
I
U
S
âē
Open Command
The player will use: /[command]
Menu Size (Slots)
1 row (9 slots)
2 rows (18 slots)
3 rows (27 slots)
4 rows (36 slots)
5 rows (45 slots)
6 rows (54 slots)
Select a slot on the canvas to edit its properties
Material
âŧ
Amount
Value (Texture or Name)
(Base64, texture hash, or player name)
Text Format (MiniMessage)
Light Colors:
Dark Colors:
Formats:
B
I
U
S
âē
đ¨ Color Hex
đ Gradient
đĄ Formats apply to the active field (Name or Lore)
Name
Lore (one line per row)
Attributes
+ Add Attribute
Actions
+ Add Action
Display Conditions
âī¸ Configure
No conditions (always visible)
Animation
đŦ Convertir a Animation
Turn this slot into an animation with multiple frames that change automatically.
Form Title
Form Type
SIMPLE - Button List
MODAL - Dialog (2 Buttons)
CUSTOM - Form
Title
Content
+ Add Elemento
Element Editor
â
đ
Select a menu from the sidebar to start editing
Output
đī¸
â
Run
SESSION
Confirm your session
Validating session...
Paste this command on the server to confirm:
Copy
Select Material
â
Hex Color Picker
â
Hex Color:
Apply Color
Create Gradient
â
Preset gradients
Red-Gold
Aqua-Blue
Green-Yellow
Purple-Blue
Gold-Yellow
Dark Red
Start Color
End Color
Gradient Text
Apply Gradient
Edit Action
â
Click Type
Left Click
Right Click
Action Type
Close Menu
Run Command (Console)
Run Command (Player)
Send Message
Cancel
Save
Edit Attribute
â
Attribute Type
Boolean (Flags)
Enchantment
Item flags like HIDE_ENCHANTS, HIDE_ATTRIBUTES
Flag Name
(e.g.: HIDE_ENCHANTS)
Value
true
false
Enchantment Name
(e.g.: SHARPNESS)
Level
Format: [BOOLEAN] FLAG_NAME;true
Cancel
Save
Condition Builder
â
Condition Mode
No conditions (always visible)
Simple List (AND - all must be met)
Advanced (all/any/none)
All conditions must be met (AND)
+ Add Condition
ALL (All)
+ Add
ANY (At least one)
+ Add
NONE (None)
+ Add
Preview
No conditions
Cancel
Save
Edit Condition
â
Placeholder
Examples: {player_level}, {player_health}, {player_name}, etc.
Operator
Greater or equal (>=)
Less or equal (<=)
Greater than (>)
Less than (<)
Equal (==)
Not equal (!=)
Starts with
Ends with
Contains
Equal to (text)
Value
For text, use single quotes: 'text'
Cancel
Save
Edit Frame
â
Frame 1
Material
âŧ
Amount
Name
Lore
Delete Frame
Cancel
Save
Select Component Type
â
đ
LABEL
Informational text
âī¸
INPUT
Text field
đ
DROPDOWN
Dropdown menu
đ
TOGGLE
On/Off toggle
đ
SLIDER
Slider bar
đī¸
STEPSLIDER
Step selector
Component Editor
â
New Action
â
Action Type
Close Form
Run Command (Console)
Run Command (Player)
Send Message
Cancel
Save
Condition Builder
â
Condition Mode
No conditions (always visible)
Simple List (AND - all must be met)
Advanced (all/any/none)
All conditions must be met (AND)
+ Add Condition
ALL (All)
+ Add
ANY (At least one)
+ Add
NONE (None)
+ Add
Preview
No conditions
Cancel
Apply
New Condition
â
Condition
Examples: {player_level} >= 10, {player_name} equals 'Steve', !{has_permission} contains 'admin'
Cancel
Save